FIFA kündigt einen neuen Wettbewerb für Länder Südostasiens an: FIFA ASEAN Cup
Eine große internationale Pause steht bevor, und die FIFA hat einen neuen Wettbewerb angekündigt, der der UEFA Nations League (aber deutlich kürzer) für die Teams aus Südostasien ähnelt, genannt FIFA ASEAN Cup. Die erste Ausgabe findet vom 24. September bis 5. Oktober in Bandung und Jakarta, Indonesien, sowie in Hongkong, China, statt und umfasst 14 Mannschaften.
Die 11 Mitglieder der Association of Southeast Asian Nations (ASEAN) und drei Gäste werden in zwei Divisionen aufgeteilt, die jeweils in zwei Gruppen aufgeteilt sind, mit einem Einzelrunden-Format und Finalspielen zwischen den Siegern jeder Sektion.
Gianni Infantino, weiterhin FIFA-Präsident, sagte, dass der FIFA-ASEAN-Pokal "ins Leben gerufen wurde, um den Nationalmannschaften im Herren-Internationalen Spielkalender sinnvolle Wettbewerbschancen zu bieten und den Spielern die Möglichkeit zu geben, ihre Länder in hochintensiven regionalen Rivalitäten zu vertreten. "
Diese Teams sind Malaysia, Philippinen, Singapur, Thailand, Vietnam sowie zwei Gäste Bangladesch und Pakistan (Division 1) sowie Hongkong, China, Brunei Darussalam, Kambodscha, Laos, Myanmar und Timor-Leste in der zweiten Liga.
Final Fantasy 7 Revelation masterfully blends nostalgia and new in an exciting and overwhelming package
The Highwind floats above the world. Yuffie Kisaragi dives out of the airship, party in tow, and falls through the air with a keen speed before I unleash her parachute, softening our hero's descent into the rich wilderness of Mideel. It's immediately apparent that if we thought Rebirth was big, Final Fantasy 7 Revelation is overwhelmingly enormous.
There's something strange about the Final Fantasy 7 remake trilogy. The numerous differences from the original 1997 title make it almost entirely new, and yet it's easy to feel at home in its many locations, from Sector 7 to Gongaga. The same sensation floods my senses as I tear through feral beasts, before encountering a chubby baby Chocobo.
Not my home but I know my way around

Developer: Square Enix Creative Studio 1
Publisher: Square Enix
Platform(s): PC, PS5, Xbox Series X, Nintendo Switch 2
Release date: April 8, 2027
Aware of the limited time available during my hands-on preview session at Gamescom 2026, I fast travel back to the Highwind, and set sail from the skies above Mideel for Wutai. I'm playing as Yuffie after all, and I'm told this section of Chapter 4 is dependent on my visiting her homeland to progress the story. I must admit I didn't really expect to just fly straight over to the place myself – I anticipated a cutscene – but the open world exploration is seamless as I guide the vessel before sending Yuffie back to the deck for another Fortnite-esque descent into the land below, something director Naoki Hamaguchi confirms is an intentional display of "inspiration".
Again, I'm staggered to feel immediately at home in Wutai, but this feeling tracks with the developer's design ethos. "Everything in the game has to feel both nostalgic and new at the same time" Hamaguchi tells me, explaining the need to deliver what fans know but with enough change to maintain player interest. He also clarifies that any big changes have to be made by the original FF7 creators.
One particular change I inquire about is the manner of Aerith's demise in Rebirth, and by inquire I mean demand an apology from Hamaguchi-san. He laughs and tells me "so sorry" but I press him on the matter, producing more laughter from the veteran gamemaker. He then tells me "You need to experience what happens in the very end. You may change your opinion then."

Similarly, piloting the Highwind to named locations and then descending via parachute is an important part of leveling up the experience of Revelation from Rebirth. "The way you explore the world is all tied to that vertical element," Hamaguchi states, and the effect is a sense of scale so grand I have to fight off choice paralysis with every fiber of my being.
Hamaguchi touches on the size of the game, saying "I'm pretty sure that Revelation has at least the same – and probably actually even more – content in it than Rebirth had, and it's all good content." He also adds that he's aware some players were overwhelmed by the amount in Rebirth, but feels "having that huge amount of content is part of what makes the game so appealing."
Another standout component of my preview session is the lack of Cloud and Tifa, with the roster of available characters instead sporting Cid, Vincent, Cait Sith, Barret, Red XIII, and the aforementioned Yuffie. Having been struck by Aerith being a key focal point of Rebirth, I ask Hamaguchi if we can expect the light to shine more on Yuffie or other characters in Revelation.

"Cloud is still the main character," he asserts, before explaining that the team know some players "want to see more of the other characters too, so we very much wanted to have content that goes into each of those characters," which, as a card-carrying member of the Zack Fair Appreciation Society, is music to my ears. This includes such options as completing side quests with different characters depending on your preferences, as well as the more simple but equally satisfying ability to swap out party members on the fly.
It's been one of the great joys of my time with Final Fantasy 7 Remake and Rebirth that I've been able to revel in the company of Cloud's companions. Don't get me wrong, I really love the moody merc and his big beautiful blues, but the added depth to Tifa, Aerith, and many others has resulted in a richer narrative experience.
Not all new content is perfect though, as proven by the mere existence of Chadley, and I'm alarmed by multiple interruptions from MAI, the AI entity created by the precocious young scientist. This apparently feminine-presenting version of Chadley eagerly bombards me with available side quests the moment I set foot in a new place, and it's agonizing given my preview slot is an hour. I'm hopeful Mai will feel less invasive when I'm able to play the game at leisure, but something tells me 2027's Most Annoying Sidekick Award is already en route to Square Enix HQ.
Those Who Fight Further

Throughout my session I enjoy multiple battles. In addition to Yuffie and her fast-flowing combos, I try out Vincent Valentine, whose ranged-based fighting style feels more safety-conscious yet no less satisfying. Then I give Cid Highwind a go, and he swings a spear-type edge weapon with a blend of elegance and brutality that feels perfect for hacking through Wutai's wildlife.
With the ability to mix up the party frequently, I'm eager to see what each combination of fighters will bring, especially now Tifa has appeared as a Black Mage in promotional materials, and other jobs in the FITS system are available too.
Upon arrival at Wutai a cutscene plays out – which I won't spoil – where it dawns on me how incredible a performer Suzie Yeung really is. The Persona 3 Reload actor delivers an expressiveness that virtually propels Yuffie through the screen, which seems fitting given Wutai introduces the ability to use a grappling hook for traversal.

Zipping between rooftops, I find my way to the Happy Turtle bar and restaurant after photographing a cat and having a quick swim in the sparkling waters that surround the traditional Japanese-inspired architecture of Yuffie's homeland. As I walk through the grand building, I strike up a conversation I never get to hear as the session ends.
Now I'm left wondering what the NPC was going to say, what the other areas in the preview build had to offer, and what the unaccounted for characters were getting up to during this section of the game. Above all I wonder how Naoki Hamaguchi and Square Enix so masterfully manage to weave nostalgia into something so obviously new in so many ways. Maybe I'll never truly understand but, if I am able to, it won't be until Final Fantasy 7 Revelation releases on April 8, 2027.
If this is far from your final adventure, check out our games like Final Fantasy recommendations, or our best RPGs and best JRPGs ranking for more to play next!
Professor Layton and the New World of Steam släpps i december
Som en del av gårdagens Nintendo Direct-presentationen fanns Level-5 på plats för att dela med sig av en uppdatering om nästa kapitel i Professor Layton-serien. Jajamän, {Professor Layton and the New World of Steam} dök upp och det exakta lanseringsdatumet för spelet avslöjades.
Det efterlängtade mysteriet och pusseläventyret kommer till både Switch och Switch 2 och släpps redan den 10 december 2026. Det innebär att du hinner uppleva ännu ett äventyr med den hattprydde detektiven innan året är slut.
Vi vet ännu inte hur versionerna till Switch och Switch 2 kommer att skilja sig åt, men det lär inte dröja länge innan vi får svar eftersom lanseringen alltså bara är några månader bort.
Apple onthult zijn eerste opvouwbare smartphone, bekend als de iPhone Duo, met prijzen die beginnen vanaf £1.999
Tijdens het jaarlijkse herfstevenement gisteravond onthulde Apple officieel een reeks nieuwe producten. Toegegeven, het assortiment was vrij klein vergeleken met voorgaande jaren, want terwijl de 18e generatie iPhone werd getoond, evenals de vijfde generatie van de basis AirPods, was het belangrijkste de aankondiging van Apple's eerste opvouwbare smartphone.
Dit staat bekend als de iPhone Duo en het verschilt enigszins van de huidige iPhone-ontwerpfilosofie. Zo is de gesloten behuizing in een strakke 5,4-inch vorm, waarbij aan de ene kant een camera-unit is en aan de andere kant een touchscreen en een kleine cameralens aan de voorkant. Wanneer deze echter open is en de twee gevouwen helften met elkaar verbonden zijn, verandert het scherm in een veel groter 7,6-inch scherm, namelijk een Super Retina XDR-scherm. Beide schermen zijn ook uitgerust met een nieuwe nano-textuur om schittering en reflecties te verminderen, bovendien hebben ze allebei 3.000 nits, ondersteunen ProMotion, Always On-elementen, en zullen uiteindelijk ook Apple Pencil ondersteunen.
Wat betreft de technologie achter de iPhone Duo: het systeem wordt aangedreven door een A20 Pro-chip, die kan profiteren van de binnenkort te lanceren geheel nieuwe Apple Intelligence en Siri-companion. We krijgen zelfs de belofte van de langste batterijduur tot nu toe van een iPhone met de Duo, plus dit apparaat wordt genoemd als de "snelste CPU in een smartphone" dankzij een snelheidsverbetering van 20% ten opzichte van de A19 Pro-chip en een algehele prestatieverbetering van 35% ten opzichte van de chipset van vorig jaar.
Daarnaast behoudt de iPhone Duo de Ceramic Shield terug om het apparaat te beschermen, terwijl Ceramic Shield 2 drie keer zoveel krasbestendigheid biedt als de voorkant van het apparaat. Dit komt bovenop de spat-, water- en stofbestendigheid van de IP68-classificatie, waarbij het scharnier dat de twee vouwen verbindt een 3D-geprinte module is gemaakt van graad 5 titanium.
De cameramodule bevat slechts twee lenzen (24MP en 48MP Fusion hoofdlens), waarbij de iPhone Duo kan opnemen in 4K/120FPS en in Dolby Vision). Het hoofdscherm van de startpagina is licht aangepast aan de opvouwbare ervaring, waarbij het dock nu aan de zijkant van het apparaat zit en niet aan de onderkant. Bovendien wordt Touch ID ondersteund met een vingerafdruklezer aan de kant van de iPhone Duo, terwijl Face ID in dit model ontbreekt.
Wat de prijs betreft, de iPhone Duo zal een zeer dure smartphone zijn, met een indrukwekkende kostenpost van £1.999 voor het basismodel van 256 GB. Er zullen ook 512 GB en 1 of 2 TB zijn, waarvan deze respectievelijk £2.199, £2.599 en een verbluffende £3.199 kosten.
Met pre-orders die op 16 oktober live gaan, ga je dan £3.000 uitgeven aan een nieuwe telefoon?
Du kan starte som en simpel bonde i Chronicles: Medieval eller være en middelalderlig nepo-baby
I modsætning til andre spil, der viser store slag i middelalderen, vil Chronicles: Medieval ikke bare lade dig overvåge slagmarken med fugleperspektiv. Du kan lede fra fronten og styre din egen herre fra England, Frankrig eller det Hellige Romerske Rige.
At vælge, hvor du kommer fra, har stor betydning, som hovedproducer hos Raw Power Games, Sam Millen, fortalte os på Gamescom. Meget af det vil påvirke, hvilke specialiteter din hær har, når du begynder.
"If you're in England, their specialty is bows. You're going to be able to lean more into that. If you're starting out the HRE, melee infantry, heavy armour is their specialty. You're going to be able to lean into that. But again, like the way that you want to go and play, you can start in England and say, I'm going to go up to Scotland and I'm going to stake my claim over here," sagde Millen.
Selvfølgelig kan du få enheder fra hele kortet og udforske i dit eget tempo. Ud over hvilken slags hær du får, vil beslutninger i starten af spillet også afgøre, hvilken slags leder du er.
"You start out as a completely lowly, unlanded individual in the game. Through character creation, you can make several choices about what your background is. Do you come from nobility? Do you come from peasantry? Have you served in the Watch, and maybe you have some men already a little bit loyal to you, or maybe you're starting out with no one, and that is really going to have a big influence on what you're going to be able to do starting out," forklarer Millen.
Det vil påvirke sværhedsgraden en smule. At starte med en guldske i munden er for eksempel noget andet end at komme fra ingenting, men den rejse er din.
Se vores fulde interview nedenfor og vores Gamescom-indtryk her.


